![dolphin emulator super smash bros brawl settings dolphin emulator super smash bros brawl settings](https://i.imgur.com/U5wI6h2.png)
- #Dolphin emulator super smash bros brawl settings 1080p#
- #Dolphin emulator super smash bros brawl settings full#
- #Dolphin emulator super smash bros brawl settings software#
I should point out that in-game there was no slowdown whilst recording beyond my monitor's resolution. Video plays a bit, then stops whilst the audio continues in the final outputted file (mp4). I had the game running at native 1920 by 1080, and the same thing as with Dolphin occurred.
#Dolphin emulator super smash bros brawl settings 1080p#
Perhaps this is beyond the expertise (no offense) of those in this forum, but would it be possible to record at 1080p like in the last image, upscale the game in-game (effectively applying AA), and not have the image look like shit when blown up to 2160? Cause that's my only solution at this point. So it isn't limited to the Dolphin emulator.
#Dolphin emulator super smash bros brawl settings software#
Looks fine when I set the recording software to my native resolution, though (PCSX2 is set at a resolution beyond my monitors, though): Again, it sets a space for 2160 but it doesn't actually record or upscale the image to fill it all out. The image is at least centered, but Im pretty sure its at 1080p. So I tried doing this with PCSX2.Here's the results with the internal resolution set at 2160p and the recording software set to record at that resolution: I think at the very least the fact taht the video refuses to play in that small window is a software issue. Ive got the game running at an internal resolution of 2160 and even applied some AA, so I figured that even upscaling it shouldn't damage it much. So Anyway, I can't figure out if its a problem with the emulator or the program refusing to upscale the image. Its roughly 976 by 562, which is roughly the games normal resolution. Thing is, I'd buy that argument if it weren't for the fact that in that image the games window ISNT at 1080p.
#Dolphin emulator super smash bros brawl settings full#
So I have the full screen resolution set at 1920 by 1080 and the game running in full screen, while recording at a much higher resolution. Here's what the problem MIGHT be: Dolphin allows you to set a games internal resolution up to 2112p, but it will only allow you to set your fullscreen resolution up to your monitors own. It might play a second or two of footage in that small window, and then it stops, whilst the audio continues. Problem is it doesn't actually record any video. The image IS at 3840 by 2160, so it did record in a larger resolution. But when I set the custom recording resolution in the program to 3840 by 2160 and then launch the title (making sure Dolphin recognizes my dedicated GPU in the process), I get this: Everything looks fantastic and I'm amazed that I haven't gotten any slowdown in game with a high bit-rate whilst using the software. I'm only telling you all this because it might have something to do with it.Īnyway, I can record gameplay and sound and everything fantastically in my monitors resolution. Since OBS required the game to be played on the same card being used in-game, I would get a black screen when recording until Dolphin would list my dedicated card in the graphics options. You essentially have to 'wake up' the dedicated card from its idle mode and then launch the title. Dolphin has this pesky issue whereby it won't detect dedicated laptop GPU's if intergrated graphics are also on-board. Also: More GHz = better (Intel and AMD CPUs do not perform the same at the same clock speed, though, so you might want to keep that in mind before purchase).So I wanted to do the same with Super Smash Bros. According to the Devs, Dolphin does not benefit from more than 2 cores. Setting it to 1 or 2 is usually good enough. The higher the value, the faster the emulation and the laggier the animations will be. This improves the emulation speed, but also results in laggy animations (as a result of skipping frames). If messing around with these options do not help achieving a fast enough speed, you may always try this:Įmulation -> Frame Skipping increase the value For example: Skip EFB Access from CPU is an option that greatly reduces emulation speed, but is needed for Super Mario Galaxy. Keep in mind, though, that some games require some options to be enabled/disabled, even if this would reduce performance. The bold options may greatly improve performance.